TECHNOLOGY PLANNING TEMPLATE
Appendix 2: Software Inventory and Standards
[Template Index]
[Planning Guidelines] [Resources]
[Tables]
[Template] [Vision]
[Mission] [Goals]
[Committee] [Needs
Assessment] [Infrastructure] [Maintenence]
[Curriculum and Staff Integration]
[Staff Development] [Curriculum
Intergration] [Administrative Integration]
[Funding] [Assessment]
[Appendixes]
[AUP] [Software:
Standards/Evaluation]
[Examples of: Goals, Standards and Measurements]
[Credits]
I) Software Inventory/Assessment
QUANTITY
How many software titles do you presently have in your collection? _____
Of these titles, how many are available in your building as
___ single copies
___ multiple copies (3-4)
___ five packs
___ lab packs
___ site licensed
___ networkable
If you have a computer lab, are there enough copies of software for each
computer in the lab? (Y/N)
Estimate how many titles serve which grade levels in your school
___ K
___ 1
___ 2
___ 3
___ 4
___ 5
___ 6
___ 7
___ 8
___ 9
___ 10
___ 11
___ 12
QUALITY
Describe your software evalution program:
Estimate how many software titles in your collection have a short life
- students aren't really interested or teachers don't seem to use. Identify
how many titles experience repeated use.
___ not used often
___ used repeatedly
List the titles in your collection that are known award-winning programs
(look at the packaging):
How many titles in your collection truly meet accepted criteria of excellence?
Criteria such as:
-
instructional effectiveness
-
sustainable motivation
-
highly interactive presentation
-
compelling subject matter
-
attractive graphics
-
layers of variety and challenge
-
ease of use
-
ease of management
-
ample feedback
-
a thinking-skills orientation
Estimate the number of software titles in each of these categories:
____ drill & practice
____ application software (i.e., word processor, data base, presentation)
____ problem solving software
____ software for creativity
____ simulation software
____ programming software (i.e, Logo)
____ hypermedia authoring (i.e., Hyperstudio)
____ teacher tools (i.e., gradebook)
____ other
-
How outdated is your software library? Do a quick estimate: how many programs
are dated before 1988? How many after 1988, and how many after 1995?
-
Reflect as a technology committee on where you are on your software library,
where you would like to be. What changes do you envision for your software
purchasing?
INTEGRATION ACROSS THE CURRICULUM - POTENTIAL
-
Which subject areas are most supported by yo ur software titles?
-
Which subjects are least supported by your software titles?
-
Estimate how many software titles fit closely with curriculum units and
topics.
-
Estimate how many titles don't seem to fit closely to your school's curriculum
or philosophy.
AVAILABILITY
HOW CONVENIENT IS SOFTWARE IN YOUR SCHOOL?
Where is software generally located in your school?
____ in a central location
____ in classrooms
____ distributed in various areas
-
How many software titles can actually be counted in an average classroom?
-
Are core software (i.e., word processing, graphics, software, printing
utilities, and other essentials) available in each classroom?
HOW ACCESSIBLE IS SOFTWARE IN YOUR SCHOOL?
-
Is there a process for staff to check out software for use in the classroom?
-
Do teachers take advantage of software checkout?
-
Do the checkout procedures really work? How many pieces of software typically
"walk away?"
-
Is software returned in a timely manner after it has been checked out?
-
Do the same teachers seem to monopolize the best and newest software?
-
Do these teachers have most of the available software checked out?
-
Are there staff members who hold tight control over the software in your
building?
-
Are there some teachers who are discouraged from using the software?
COMMUNICATION
-
Are teachers aware of software currently available for use in the building?
-
How do teachers find out about software that is new to the building?
-
Do you have a list of software in your building?
-
Is the list current?
-
Do teachers know about this list and use it?
II) Software Standards and Evaluation
Accepted criteria of software excellence include:
-
instructional effectiveness
-
sustainable motivation
-
highly interactive presentation
-
compelling subject matter
-
attractive graphics
-
layers of variety and challenge
-
ease of use
-
ease of management
-
ample feedback
-
a thinking-skills orientation
The following definitions and key considerations are used in evaluating
software titles by reviewers and testers.
Also included is a section to assist with the comparison of software
packaging. Rankings (1-5) are used to help evaluate titles.
(disagree 100% or n/a) 1 .. 2 .. 3 .. 4 .. 5 (agree 100%)
A) Packaging Integrity
(Does the box accurately represent the software?)
1. Clearly stated educational objectives and age appropriateness.
2. Described specific learning skills addressed by software content
3. Used true screen shots to illustrate content features
B) Ease of Use
(Can a child can use it with minimal help?)
4. Skills needed to operate the program are in developmental range of
the child
5. Children can use the program independently after the first use
6. Accessing key menus is straightforward
7. Reading ability is not prerequisite to using the program
8. Graphics make sense to the intended user
9. Printing routines are simple
10. It is easy to get in or out of any activity at any point
11. Getting to the first menu is quick and easy
12. Controls are responsive to the touch
13. Written materials are helpful
14. Program instructions can be reviewed on the screen, if necessary
15. Children know if they make mistake
16. Icons are large and easy to select with a moving cursor
17. Installation procedure is straightforward and easy to do
C) Childproof
(Is it designed with "child-reality" in mind?)
18. Survives the "pound on the keyboard" test
19. Offers quick, clear, obviousresponse to a child's action
20. The child has control over the rate of display
21. The child has control over exiting at any time
22. The child has control over the order of the display
23. Title screen sequence is brief or can be bypassed
24. When a child holds a key down, only one input is sent to the computer
25. Files not intended for children are safe
26. Children understand feedback, e.g., they know when they've made
a mistake
27. This program would operate smoothly and bug-free in a classroom
setting
D) Educational
(What can a child learn from this program?)
28. The program offers a good presentation of one or more content areas
29. The graphics do not detract from the program's educational intentions
30. Feedback employs meaningful graphic and sound capabilities
31. Speech is used
32. The presentation is novel with each use
33. Offers a nice challenge range (this program will grow with the child)
34. Feedback reinforces content (embedded reinforcements are used)
35. Program elements match direct experiences
36. Content is free from gender bias
37. Content is free from ethnic bias
38. A child's ideas can be incorporated into the program
39. The program comes with strategies to extend the learning
40. There is a sufficient amount of content
E) Entertaining
(Is this program fun to use?)
41. The program is enjoyable to use
42. Graphics are meaningful and enjoyed by children
43. This program is appealing to a wide audience
44. Children return to this program time after time
45. Random generation techniques are employed in the design
46. Speech and sounds are meaningful to children
47. Challenge level is fluid, or a child can select from a range of
difficulty levels
48. The program is responsive to a child's actions
49. The theme of the program is meaningful to children
F) Design Features
(How "smart" is this program?)
50. The program has speech capacity
51. Has printing capacity
52. Keeps records of child's work
53. "Branches" automatically: challenge level is fluid
54. A child's ideas can be incorporated into the program design in some
way
55. Sound can be toggled or adjusted
56. Feedback is customized in some way to the individual child
57. Program keeps a history of the child's use over a period of time
58. Teacher/parent options are easy to find and use
G) Value
(How much does it cost vs. what it does? Is it worth it?)
59. Considering the factors rated above and the average retail price
of software ($44.00), rate this program's overall value (1-10) considering
the current softwaremarket. Consider also any extra hardware attachments
required to get full potential of the programming, e.g., a sound card,
CD-ROM, etc.
An excellent evaluation form is available at:
http://jan.ucc.nau.edu/gek-cgi-bin/Software_Evaluations.pl
Use of this form will aid an ongoing effort to evaluate educational
and education related software at NAU. The results of this evaluation program
will be made available onthe web.
[Template Index]
[Planning Guidelines] [Resources]
[Tables]
[Template] [Vision]
[Mission] [Goals]
[Committee] [Needs
Assessment] [Infrastructure] [Maintenence]
[Curriculum and Staff Integration]
[Staff Development] [Curriculum
Intergration] [Administrative Integration]
[Funding] [Assessment]
[Appendixes]
[AUP] [Software:
Standards/Evaluation]
[Examples of: Goals, Standards and Measurements]
[Credits]
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